![]() Khronos has also today released a request for quotations on a funded project to bring glTF 2.0 export capability to the open-source Blender 3D Authoring Tool. Khronos is seeking input and feedback from the industry via GitHub to help finalize glTF 2.0 in the next few weeks. For example, glTF 2.0 introduces physically-based rendering (PBR) for portable, high-quality materials - making glTF independent of the underlying 3D API. Final Call for Feedback on glTF™ 2.0: Khronos has released a developer preview version of glTF 2.0 that brings significant enhancements over glTF 1.0. ![]() More information on WebGL 2.0 is available at. Additionally, Khronos has now started work on the next generation of WebGL to bring the power of the new generation of explicit 3D APIs to the Web. WebGL 2.0 exposes OpenGL ES 3.0-class functionality, bringing desktop-OpenGL capabilities to web developers everywhere. WebGL™ 2.0 Specification Finalized and Shipping: Already supported by production browsers from Google and Mozilla, the WebGL 2.0 standard is final and now ready for developers to create the next wave of 3D web applications and engines.Find out how to get involved at: /3dportability. Interested companies are welcome to join Khronos for a voice and a vote in this initiative. This API could also be a solid foundation for the next generation WebGL that can bind to this portable API for use with JavaScript and WebAssembly. Call for Participation in the New 3D Portability Exploratory Group: Khronos has today announced a call for participation in a new Exploratory Group to create a native 3D Portability API to enable developers to write rendering code that can run efficiently on Vulkan, DX12 and Metal-based systems.Any interested companies are invited to join Khronos to get involved and help steer the VR industry. The group is made up of a who’s-who of VR industry leaders working together to combat industry fragmentation in these markets. Today, Khronos releases the official name of the standard: OpenXR. Announcing OpenXR™: The Khronos Virtual Reality Initiative announced in December is making rapid progress in designing an open standard for portable Virtual Reality and Augmented Reality apps and devices.Find out more about the updates and extensions here (PDF). Today, Khronos has released new Vulkan extensions for cross-platform access to Virtual Reality and multi-GPU functionality. Vulkan drivers are also shipping from all of the major GPU manufacturers for desktop and mobile systems. Vulkan support appears in leading game engines such as Unity and Unreal, numerous game studios actively developing Vulkan titles, and a dozen Vulkan titles shipping including Doom, Quake, The Talos Principle and Dota 2. ![]()
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